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Take Aim (66) [Alchemical Revolution: Starter Decks]
| Set Name: | Alchemical Revolution: Starter Decks |
| Release Date: | 2024-01-26 |
| Rarity: | Common |
| Card Name: | Take Aim |
| Card Number: | 66 |
| Card Type: | Action |
| Card Subtype: | Ranger, Skill |
| Element: | Norm |
| Class: | Ranger |
| Reserve Cost: | 2 |
| Speed: | Slow |
Target unit's next attack this turn gets +2 power. Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 power. Apply the additional effect only if your champion's class matches this card's class.)
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| Set Name: | Alchemical Revolution: Starter Decks |
| Release Date: | 2024-01-26 |
| Rarity: | Common |
| Card Name: | Take Aim |
| Card Number: | 66 |
| Card Type: | Action |
| Card Subtype: | Ranger, Skill |
| Element: | Norm |
| Class: | Ranger |
| Reserve Cost: | 2 |
| Speed: | Slow |
Target unit's next attack this turn gets +2 power. Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 power. Apply the additional effect only if your champion's class matches this card's class.)
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Description
| Set Name: | Alchemical Revolution: Starter Decks |
| Release Date: | 2024-01-26 |
| Rarity: | Common |
| Card Name: | Take Aim |
| Card Number: | 66 |
| Card Type: | Action |
| Card Subtype: | Ranger, Skill |
| Element: | Norm |
| Class: | Ranger |
| Reserve Cost: | 2 |
| Speed: | Slow |
Target unit's next attack this turn gets +2 power. Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 power. Apply the additional effect only if your champion's class matches this card's class.)












